How to use MipMapLodBias?
in devilshadow system it works like this:
Code
For i = 0 To 7
DX7_SetMipmapLODBias(-1, i)
Next
I know ashadow has these, but how to use them?
Code
A_TextureStates\MipMapLevel
A_TextureStates\MipMapLodBias
A_TextureStates\MipFilter